AI Insights · Timothy · January 2022
Top 5 Tycoon Games on Android in the UK Q4 2021
Discover the performance of the top 5 Tycoon games on Android in the UK for Q4 2021, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Tycoon games on the Android platform in the United Kingdom showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Township
Playrix's Township experienced fluctuations in its weekly revenue, peaking at approximately $103.7K in the week of December 20. The game's downloads saw a decline, starting at 7.8K in late September and dropping to around 3.1K by mid-November, but picked up slightly to reach 4.5K by the end of December. The active users showed a downward trend from 106.6K at the beginning of the quarter to 92.9K in the final week.
Family Island™ — Farming game
Melsoft Games Ltd’s Family Island™ — Farming game had a notable revenue increase, peaking at $81.4K in the week of December 20. Weekly downloads started at 5K and saw a boost to 8.7K by the end of the quarter. Active users gradually increased from 16.5K in late September to over 20.7K by the end of December.
Klondike Adventures: Farm Game
VIZOR APPS LTD.'s Klondike Adventures: Farm Game showed consistent revenue, with notable peaks around $65.8K in early November and $63.4K in late December. Downloads fluctuated, starting at 2.7K and dropping to about 1.6K by the end of the quarter. Active users saw a decline from 47.3K in late September to 41.7K by the end of December.
Family Farm Adventure
Century Games PTE. LTD.'s Family Farm Adventure saw a peak in revenue at $49.8K in late October, with a lower point at $23.4K in early December. Downloads began at 9.6K in late September and decreased significantly to around 3.3K by late November. Active users dropped from 13.4K to 8.6K over the quarter.
Hay Day
Supercell's Hay Day had a steady revenue, peaking at $42.5K in early November. Downloads remained relatively stable, ranging from 1.8K to 2.2K throughout the quarter. Active users saw a significant increase, starting at 51.9K and reaching a high of 76.9K by December 20.
The data presented in this article is sourced from Sensor Tower. For more in-depth insights and trends in the mobile gaming industry, visit Sensor Tower's website.